Minecraft How To Build Enderman Farm

Let’s be honest—Endermen are the internet’s favorite awkward tall friend. They show up uninvited, stare at you like you owe them money, and then get weirdly aggressive if you look back. But here’s the kicker: they drop Ender Pearls, which are basically the game’s version of a teleporting get-out-of-jail-free card.
So, you want a farm. Not just any farm—a place where these lanky shadows queue up like frustrated commuters at a subway turnstile. The good news? Building one is easier than explaining why you just spent three hours reorganizing your chest room. Let’s do this.
Step One: Pick Your Real Estate (The Middle of Nowhere, Please)
First, find a spot in the End—the floating, void-filled void that is the dragon’s living room. You’ll want to travel about 100 to 150 blocks away from the main island, because Endermen spawn more when you’re far from the dragon’s chaotic drama. Think of it like moving to the suburbs to avoid your noisy neighbors who blast music at 2 AM.
Must Read
You can build over the void, but that’s for adrenaline junkies. Instead, find a small, flat End island or bridge between two. If you fall, don’t panic—just remember that your Elytra is your best friend, or you’ll be staring at the “You Died” screen with the same look your cat gives you when you step on its tail.
Step Two: The Killing Chamber (Think of It as a Very Unfriendly Waiting Room)
Now, you need a platform. Make it at least 20x20 blocks—Endermen are tall, but they’re not acrobats. The trick is to build a two-block-high ceiling over the platform. Why? Because Endermen are three blocks tall, so they physically can’t fit underneath it. They’ll wander in, bump their invisible heads, and then just stand there like a guy who forgot why he walked into the kitchen.

Leave a one-block gap in the center so they can walk in. Then, surround the platform with a trench—two blocks wide and three blocks deep. Endermen will fall in and get stuck, because they’re too tall to climb out. It’s like a toddler in a bathtub: they can get in, but they can’t figure out the exit.
Step Three: The Water Trick (Because They HATE Getting Wet)
Here’s the fun part. Endermen have a phobia of water, which is hilarious because they’re basically giant, moody Goths who never learned to swim. Use buckets of water to push them toward the trench. You’ll place water sources along the edges, and suddenly you’re herding black beans on legs.

But wait—don’t use water directly on the main platform, or they’ll teleport away in a panic. Instead, put the water in the trench. When they fall in, they get washed toward a single collection point. It’s like a lazy river at a water park, but for monsters with social anxiety.
Step Four: The Killing Floor (Where the Magic Happens)
At the collection point, build a small room with a ceiling that’s two blocks high. You’ll stand at eye level with their knees, which feels weird but is actually perfect. Use a sweeping edge sword—it’s like using a broom to clear a dance floor of awkward wallflowers. One swing, and you’ll hit multiple Endermen at once.
Alternatively, go for the classic carpet trick: place a carpet on the floor, stand on it, and they can’t hit you because they have terrible depth perception. It’s the same principle as hiding under a blanket from a monster—except the monster is real, and the blanket is a piece of wool.

Step Five: Collection & The XP Buffet
Now, here’s where the farm pays off like a vending machine that accidentally gives you two snacks. As you kill them, they drop Ender Pearls. But the real gold is the experience orbs. You’ll level up faster than a YouTuber farming clicks on a “Top 10 Minecraft Fails” video.
Use a hopper underneath the floor to collect the pearls into a chest. That way, you can AFK (away-from-keyboard) and watch a show, only to return to a chest full of teleportation fuel. It’s the Minecraft equivalent of finding a $20 bill in your winter coat—except you earned every pearl by fighting shadows.

Final Tips (And a Word of Warning)
Don’t forget to bring a fire resistance potion or an Elytra—you will fall, and you will learn lessons the hard way. Also, always carry a pumpkin to wear as a helmet if you’re feeling brave; it lets you look at Endermen without triggering their rage, like putting on headphones to ignore a chatty coworker.
And remember: building this farm is 20% engineering and 80% making peace with the fact that you’ll die at least twice. But once it’s done, you’ll have more Ender Pearls than you know what to do with. You’ll teleport across the world like a rich kid with a private jet, and your friends will ask, “How?” You’ll just smile and say, “I built a waiting room for tall weirdos.”
Go on. Get building. The void isn’t going to fill itself with your shattered dreams.
